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Wk11_ Keep on trucking

COMMUNICATION: •  This is Final Project time, the structure of the next classes is based on you: I am now taking backstage and helping + tracking you.  You know enough of Unreal to research, apply and try things, always keep me in touch with your progression. keep in mind: the angle of the Final Project is a  "Compelling Interaction" LAST WEEK: We did our catchup class yesterday CLASS: •  Attendance for this class and catchup class •  Show me your tasks completed + statuses for both classes •  determine your next tasks •    Project tracking on Spreadsheet document (see in our Google Share) •   Get things done in class ASSIGNMENTS: •  Fill in your spreadsheet tasks, keep it up-to-date (Communicator's role) •   Marking scheme for Final Project: Criteria (total = 30): - 0 = not submitted - 15 = Final result mark (0 to 10)      5pts: Sufficient workload showing level of attention to the focus of the course = Compelling Interact

Wk10_ Final Project Ongoing

COMMUNICATION: •  So we still have no room for our catchup class, we will use my studio if OCADU doesn't respond this week. •  This is Final Project time, the structure of the next classes is based on you: I am now taking backstage and helping + tracking you.  You know enough of Unreal to research, apply and try things, always keep me in touch with your progression. keep in mind: the angle of the Final Project is a  "Compelling Interaction" LAST WEEK: You are now working on your Final Project CLASS: •  Attendance •  Show me your tasks completed + status •  determine your next tasks •    Project tracking on Spreadsheet document (see in our Google Share) •   Get things done in class ASSIGNMENTS: •  Fill in your spreadsheet tasks, keep it up-to-date (Communicator's role)

Wk09_ Final Project Ongoing

COMMUNICATION: •  So we still have no room for our catchup class •  This is Final Project time, the structure of the next classes is based on you: I am now taking backstage and helping + tracking you.  You know enough of Unreal to research, apply and try things, always keep me in touch with your progression. keep in mind: the angle of the Final Project is a  "Compelling Interaction" LAST WEEK: You presented your Final Project CLASS: •  Attendance •  Show me your tasks completed + status •  determine your next tasks •    Project tracking on Spreadsheet document (see in our Google Share) •   Get things done in class ASSIGNMENTS: •  Fill in your spreadsheet tasks, keep it up-to-date (Communicator's role)

Wk08_ Final Project Presentations and kickoff

COMMUNICATION: •  So we still have no room for our catchup class •  This is Final Project time, the structure of the next classes is based on you: I am now taking backstage and helping + tracking you.  You know enough of Unreal to research, apply and try things, always keep me in touch with your progression. keep in mind: the angle of the Final Project is a "Compelling Interaction" LAST WEEK: We spoke about the Final Project Presentation CLASS: •  Attendance •  Present •  Start your projects •  Project tracking on Spreadsheet document (see in our Google Share) tasks  Statuses Project Description •  Upload your Final Project Documents in our Google Share ASSIGNMENTS: •  Fill in your spreadsheet tasks, keep it up-to-date (Communicator's role)

Wk07_ Final Project Definitions

COMMUNICATION: •  Choices & Groupings for Final Projects  •  What we are up to:  assignment #1 #2 # 3 #4 are now done •  So we need to find a day to do the class that didn’t happen, let us vote ( --> Thursday 3pm is a good day for most) Take photos Ask me to explain if I am too fast Take screenshots Take notes MUST READ THE WEEKLY BLOG ENTRY when posted!! LAST WEEK: Groups gathering - Electronics Inputs (Outputs needs more in-depth) - Gestalt Theory & Feedback CLASS: •  Attendance •  Check your Unreal assignment  •  What have we learned 2 weeks ago? •   Talk about the presentation  •   What angles does this class have? Keep that in mind for your presentation •    Get into groups •    Assign roles Designer = 3d modelling, sketching, wire framing, mood boards - user testing Communicator = keeps everybody (+myself in touch) organized Programmer = get BPs working Check blog entry from last week  •    You are presenting next class 7 i

Wk06_Sensors And Feedback, group choices

COMMUNICATION: •  Choices & Groupings for Final Projects are still blurry This class is about concrete exposure to Sensors. •  What we are up to:  assignment #1 #2 # 3 are now done,  Take photos Ask me to explain if I am too fast Take screenshots Take notes MUST READ THE WEEKLY BLOG ENTRY when posted!! LAST WEEK: Intrinsic motivation - mostly theory CLASS: •  Attendance •  Check your Unreal assignment  •  What have we learned 2 weeks ago? •  Theory - the Gestalt Theory and Feedback •  Plug a game controller in and use the D-Pad (directional pad, left-down cross-shaped), hit the jump button and shoot yellow balls.  •  Groups Final Projects discussion and narrowing The Gestalt Theory and Feedback: What is Feedback (NOTE: it is Designers that design feedback these days)?  A perceptive response given  by a system, or a product (see why Gestalt is related to this). see technical origins of the word:  https://en.wikipedia.org/wiki/Feedback W

Wk05_ Theory: Emerging Tech and Intrinsic Motivation

COMMUNICATION: •   Sick teacher last week  :(    so we’ll try to make it up and mix-in content from more classes in 1. A catch-up class will be scheduled soon. This class is about the theory part of the course, let’s reflect on what we’re doing here ;). Experience Design needs its own class but I'll have to re-integrate it differently later. •  What we have to catch up on:  Assignment #1 is replaced with Class 4's assignment. We're at 20% of marks before Reading Week.  We need more practice so we are doing another Unreal assignment: Assignment #3 is converted into an Unreal Assignment and values at 10%, see it at the end of this blog post. Do more XP Design Take photos Ask me to explain if I am too fast Take screenshots Take notes MUST READ THE WEEKLY BLOG ENTRY when posted!! PS: I need a video volunteer to film me in class please, this will get you a 10% participation mark on,  Best, PG LAST WEEK: BPs and Interpolation (Timeline Node), Floats,

Wk04_ INTERPOLATION with BPs = move things

COMMUNICATION: •  We’re on track, I am expecting next class that you will get more “on-hands” because we want to launch some theoretical subjects. That projector thing doubled with the buggy file threw me over a bit :-// :-//!. •  What we have to catch up on:  for now we’ve skipped the Assignment #1 3Dimport which you will do in-class next week the BPs Assignment #2 was covered (criteria now back-posted on Wk03 blog entry) Take photos Ask me to explain if I am too fast Take screenshots Take notes MUST READ THE WEEKLY BLOG ENTRY when posted!! PS: I need a video volunteer to film me in class please, this will get you a 10% participation mark on,  Best, PG LAST WEEK: BPs in general & Basics - Events (red BP nodes) -  OnComponentBeginOverlap  -  SetSimulatePhysics - XYZ, XYZ, XYZ -  the main file we've worked on since the start of the clas s:  BP_FundamentalsClasses : https://epicgames.box.com/s/zz9ydnf9bfgdhk771w6z1ss5ldit2dzp Thinking about your Fina

Wk03_ The Game Engine - Blueprint basics ++

COMMUNICATION:  We're on schedule Take photos Ask me to explain if I am too fast Take screenshots Take notes We’ll work like that: (due to this being a 1st class, I need to gage how you progress) I will come in class with a minimal list of steps, when class is done I will clean-up that list and give you an assignment description on the blog post. LAST WEEK: Unreal generics, where to open what, main entities, real-time, 3D, XYZ-XYZ-XYZ transform, play, PlayerStart, Object Browser, Level, World Outliner CONVENTIONS:  for all new objects you will create, please have names begin with: “ OCADU- objectName” BP = Blueprint Events are red BP nodes Link to the main file we've worked on since the start of the clas s:  BP_FundamentalsClasses : https://epicgames.box.com/s/zz9ydnf9bfgdhk771w6z1ss5ldit2dzp CLASS: •  Open a fresh version of the file that we already have opened in class 02 named: “BP_FundamentalsClasses”    load will take time (......45%...??) •