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Wk02_ The Game Engine - Setup and Intro



COMMUNICATION:
18 Jan 2019
Please finish your spreadsheet, come on
I need to know how many of you have Mac / PC
This blog will be evolving all along, dirty list for today, let me tweak it, this is a new class, thank you. PG
Link to the main file we've worked on since the start of the class: BP_FundamentalsClasses:
https://epicgames.box.com/s/zz9ydnf9bfgdhk771w6z1ss5ldit2dzp

CLASS:
•  2 people on 1 computer
•  The game engine: world building, program anything for anything
Actors, Gravity, light, physics, Animation, installations, VR, simulation
Just accept the video games legacy terms and you’ll be OK
•  Unreal Academy https://academy.unrealengine.com
please take a look at the sections that attract you, we'll need to talk about them in class

GENERAL RECOMMENDATIONS to keep your sanity:
•  3 hours of work weekly will insure you gain your independence in Digital Making at the end of this class
•  Use a mouse
•  The Launcher - Library etc...  MUST name your projects properly! Versioning
•  Macs consider installing Windows Bootcamp - 100go
•  Where it is on your Mac / PC - make shortcut when you get a chance
•  Unreal projects are huge so: put them on a large and fast drive
•  No save-as, must duplicate your project
•  Versioning - Setup Desktop Google Drive or Dropbox will save your life (BUT as we found out in class, network is an issue so we'll talk again). 
- put your files that you are working on on your Desktop Google Drive folder in a special new folder of your own
- Don't sync your Desktop Google Drive folder to my Weekly class folders
•  Disable Autosave on your Unreal projects (ask me where next week)
•  2nd screen or large screen is a recommendation at home
•  When you work on a sample project, you can open a sample project and open your own = 2 projects at the same time are great to compare
•  No one out there knows the game engine fully, it’s just too big, get used to these things:
 - Ignore most of everything around you, focus on the specific buttons, checkboxes eat…
 - Steal as much as you like, there are so many sample files out there
 - Compiling shaders > ??
 - 45% >??
•  Unreal store
•  YouTube can be as great as complicated - compare sources!
•  Diff between Unity and Unreal: Unity depends on plugins form its asset store, Unreal has it all in
•  Open Unreal Academy https://academy.unrealengine.com / Browse classes
•  Understand the Project Folder: the Project File is inside
•  Open “Blueprints” project in "_Wk2" in the Google Drive share / go into the project folder and 2ble-click on “Blueprints.uproject”
•  Unreal UI
 - world Outliner
 - Content Browser
 - make icons smaller in the Content Browser
 - expand side Browse menu
- filters
- Level = Map
- Player Start
 - Details Panel
 - F
•  Blueprints = Objects with behavior 
- What’s a Template? What's an Instance?
- Components = parts
- Actors
•  When starting a new project, don't add "Starter Content" unless you have lots of space or know what you need in there








•  For the students who are going into CAD:
only PCs can use the Datasmith 3D / not Macs 
 - Subscribe to Unreal Studio 
 - Install the Datasmith plugin which will fix your import problems for Sketchup, Rhino and most others right away

ASSIGNMENT:
Assignment for Week 3: 3hours - no mark, but if you don’t do it, you’re pretty much in trouble next class because you may not understand what we're doing
Please go through the full tutorial videos 1 to 5 
https://academy.unrealengine.com/Class-Viewer/blueprint-essential-concepts after opening the file below: 
(BTW you don't have to listen to the programming comments too much.)
•  Open the file that we already have opened in class named: “BP_FundamentalsClasses”  
load will take time (-45%>??)
•  You should see a black screen, select "Content" in the Content Browser






•  click on filters and check "Level"






•  type in "Blue"






•  2ble-click on the Level named: "Blueprint_EssentialConcepts_Start"






Now you can follow the tutorial mentioned above :)
Also don't forget to browse the themes in here: https://academy.unrealengine.com
See you next week, PG







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